The most notable part of the graphics has to be the low geometric detail which isn’t on par with modern games crank that up.
There is no anti-aliasing used and jagged edges can stick out but the overall resolution looks like it could be 720p. Some ftextures also appear to use offset mapping (kind of an advanced bump mapping technique). Perhaps it stands out more because some many games these days tend to intentionally use drab colors. One thing that is noticeable off the bat is the game is very colorful. It also has a funny personality about it, with plenty of subtle humor spiced throughout the levels. Overall it is a solid shooting game that thankfully is not all about zombies, filling the clown-shooting niche that has been lacking for a while. Boss battles are fairly typical, where they will have a repeating pattern you learn and have to navigate to take them down. On top of that they included a number of mini-game sequences to break the monotony of on-rails shooting – target galleries or sniping sequences where you get a laser sight. What I like about this game is that there are many levels to choose from, giving you reason to come back and explore in case you don’t sit through the game on the first time through. As the voice acting is extensive, the story unfolds as you play. Frightfearland lives up to that and while its bad, it carries with it that kind of” Engrish” charm common in these games. It’s kind of expected in these Japanese special agent shooting games when one side is a guy the other a girl, to have cheesy voice dialogue lathered on like it was a soap commercial. There is a hit combo system in place to increase the players score for subsequent hits. Enemies include clown spider heads, big-headed crazy bunnies and some variations on the regular clowns. Enemies also like to throw copious amounts of dynamite at you, which was amusing. Also a number of the situations you face involve rescuing a hostage from some tight spot, it’s not solely just saving someone that appears out of nowhere (although that happens on occasion too, and those usually end up getting shot thanks to your itchy trigger finger), such as they are stuck on a platform with ax-wielding clowns climbing ladders towards them and you have to pick them off before they reach the person. When a hostage is saved (they have to appear on the screen and run away without being killed) the game will show you the name of the person you saved and it will track that, which is interesting. How much ammo you have is listed right next to your target reticule.
Arcade taito type x2 full#
If you run out of ammo it just changes the gun from full auto fire to semi-auto, so it’s not a big deal if you run out of lead to shoot. Like in Panic Museum there is no reloading function although this added the ammo pic-ups. There are barrels, boxes and other objects to shoot which will reveal pick-ups which the player can shoot for points, ammo pick-ups and sometimes a hostage. They seem kind of like robotic monsters, with a few other strange creatures thrown into the mix. The primary enemies the player will face throughout the game are killer clowns and in this regard the game has a CarnEvil feel to it, sans the gore and blood.
There are 15 selectable levels, 12 mini-game missions, 6 bosses, multiple game endings, colorful graphics, and mounted guns that are exactly like the guns found in GlobalVR’s Aliens: Extermination. The story revolves around the disappearance of 100 people in a nameless city somewhere and you play one of two special agents who are investigating the mystery.
Arcade taito type x2 series#
In Japan the series is known as Haunted Museum. It’s actually the sequel to Taito’s Panic Museum which was released to the US by Taito through ICE in 2009.
Arcade taito type x2 free#
They now know what they must do… enter Frightfearland to find and free the captives… and close the gates forever!”įrightmareland is a fixed light-gun arcade shooter released in March 2011. Two special agents follow leads to the entrance of a dilapidated amusement park. Over 100 people have gone missing… presumed taken by a group of lunatic carnival characters. Release: March 2011 for both Standard and Deluxe versions Japan April 2011